The quick guide
UP THROW → UP AIRBuffer a full jump after up throw, then buffer double jump and up air together. Follow their DI and practice the timing.
Reading the result
The large range is the chart’s standard window. With adjustments, an uncertain minimum appears as an interval; the upper limit stays at its chart value. These are practice estimates, not guaranteed confirms.
Timing colors & adjustments
White: standard. Pink: can kill if timed well. Red: tight / difficult. Yellow: better / early timing. Blue: delay slightly. Timing tags show unadjusted chart values. Stage, ink, and rage modify only the minimum, as instructed by the chart. Reductions are approximate and combined additively; no interpolation is assumed.
DI, escape options & syndromes
The chart covers DI away and excludes syndromes. Some fighters can escape with fast options or require specific positioning, techniques, or separate windows. Check the character notes before treating the full range as true. The document tests Final Destination, staling on, no pummels, with a second player.
Open the original chart ↗